cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorWhite : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 ifElseTest_h4h4h4h4(float4 _23, float4 _24, float4 _25) { float4 result = 0.0f.xxxx; if (any(bool4(_8_colorWhite.x != _23.x, _8_colorWhite.y != _23.y, _8_colorWhite.z != _23.z, _8_colorWhite.w != _23.w))) { if (all(bool4(_24.x == _25.x, _24.y == _25.y, _24.z == _25.z, _24.w == _25.w))) { result = _25; } else { result = _24; } } else { if (any(bool4(_25.x != _24.x, _25.y != _24.y, _25.z != _24.z, _25.w != _24.w))) { result = _23; } else { result = _8_colorWhite; } } if (all(bool4(_25.x == _23.x, _25.y == _23.y, _25.z == _23.z, _25.w == _23.w))) { return _8_colorWhite; } if (any(bool4(_25.x != _24.x, _25.y != _24.y, _25.z != _24.z, _25.w != _24.w))) { return result; } if (all(bool4(_25.x == _8_colorWhite.x, _25.y == _8_colorWhite.y, _25.z == _8_colorWhite.z, _25.w == _8_colorWhite.w))) { return _23; } return _25; } float4 main(float2 _86) { float4 _93 = float4(0.0f, 0.0f, _8_colorWhite.z, 1.0f); float4 _98 = float4(0.0f, _8_colorWhite.y, 0.0f, 1.0f); float4 _103 = float4(_8_colorWhite.x, 0.0f, 0.0f, 1.0f); return ifElseTest_h4h4h4h4(_93, _98, _103); } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }