cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { uint u1 = 0u; u1 = 0u + 1u; uint u2 = 305441741u; u2 = 305441741u + 1u; uint u3 = 2147483646u; u3 = 2147483646u + 1u; uint u4 = 4294967294u; u4 = 4294967294u + 1u; uint u5 = 65534u; u5 = 65534u + 1u; return _7_colorGreen; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }