cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { int i1 = 0; i1 = 0 + 1; int i2 = 4660; i2 = 4660 + 1; int i3 = 32766; i3 = 32766 + 1; int i4 = -32766; i4 = (-32766) + 1; int i5 = 19132; i5 = 19132 + 1; return _7_colorGreen; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }