cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f; float _26 = length(1.0f); _RESERVED_IDENTIFIER_FIXUP_0_x = _26; float _27 = distance(_26, 2.0f); _RESERVED_IDENTIFIER_FIXUP_0_x = _27; float _29 = _27 * 2.0f; _RESERVED_IDENTIFIER_FIXUP_0_x = _29; _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_29); float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f); float2 _34 = length(float2(1.0f, 2.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _34; float2 _39 = distance(_34, float2(3.0f, 4.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _39; float2 _41 = dot(_39, float2(3.0f, 4.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _41; _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_41); return _7_colorGreen; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }