cbuffer _UniformBuffer : register(b0, space0) { float4 _9_colorGreen : packoffset(c0); float4 _9_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float foo_ff2(float2 _23) { return _23.x * _23.y; } void bar_vf(inout float _32) { float y[2] = { 0.0f, 0.0f }; y[0] = _32; y[1] = _32 * 2.0f; float2 _52 = float2(y[0], y[1]); _32 = foo_ff2(_52); } float4 main(float2 _55) { float x = 10.0f; float _59 = 10.0f; bar_vf(_59); x = _59; float4 _65 = 0.0f.xxxx; if (_59 == 200.0f) { _65 = _9_colorGreen; } else { _65 = _9_colorRed; } return _65; } void frag_main() { float2 _19 = 0.0f.xx; sk_FragColor = main(_19); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }