cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 this_function_is_defined_before_use_h4h4(float4 _23) { return -_23; } float4 main(float2 _28) { float4 _36 = -_8_colorGreen; return this_function_is_defined_before_use_h4h4(_36); } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }