out vec4 sk_FragColor; uniform vec4 colorGreen; float this_function_is_prototyped_at_the_start_and_never_defined_f(); vec4 this_function_is_defined_before_use_h4h4(vec4 x); vec4 this_function_is_defined_after_use_h4h4(vec4 x); vec4 this_function_is_defined_near_the_end_h4h4(vec4 x); vec4 main(); bool this_function_is_prototyped_in_the_middle_and_never_defined_bf44(mat4 a); ivec3 this_function_is_prototyped_at_the_very_end_and_never_defined_i3h22b2(mat2 x, bvec2 y); vec4 this_function_is_defined_before_use_h4h4(vec4 x) { return -x; } vec4 main() { return this_function_is_defined_before_use_h4h4(-colorGreen); }