struct S { int i; }; cbuffer _UniformBuffer : register(b0, space0) { float4 _9_colorGreen : packoffset(c0); float4 _9_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 fnGreen_h4bf2(bool _25, float2 _26) { return _9_colorGreen; } float4 fnRed_h4ifS(int _38, float _39, S _40) { return _9_colorRed; } float4 main(float2 _46) { float4 _52 = 0.0f.xxxx; if (_9_colorGreen.y != 0.0f) { bool _58 = true; float2 _60 = _46; _52 = fnGreen_h4bf2(_58, _60); } else { int _63 = 123; float _65 = 3.1400001049041748046875f; S _66 = { 0 }; S _67 = _66; _52 = fnRed_h4ifS(_63, _65, _67); } return _52; } void frag_main() { float2 _19 = 0.0f.xx; sk_FragColor = main(_19); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }