static float4 gl_FragCoord; static float4 sk_FragColor; struct SPIRV_Cross_Input { float4 gl_FragCoord : SV_Position; }; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = float4(gl_FragCoord.yx.x, gl_FragCoord.yx.y, sk_FragColor.z, sk_FragColor.w); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { gl_FragCoord = stage_input.gl_FragCoord; gl_FragCoord.w = 1.0 / gl_FragCoord.w; frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }