cbuffer sksl_synthetic_uniforms : register(b0, space0) { float2 _12_u_skRTFlip : packoffset(c1024); }; static float4 gl_FragCoord; static float4 sk_FragColor; struct SPIRV_Cross_Input { float4 gl_FragCoord : SV_Position; }; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float2 _34 = float4(gl_FragCoord.x, _12_u_skRTFlip.x + (_12_u_skRTFlip.y * gl_FragCoord.y), gl_FragCoord.zw).yx; sk_FragColor = float4(_34.x, _34.y, sk_FragColor.z, sk_FragColor.w); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { gl_FragCoord = stage_input.gl_FragCoord; gl_FragCoord.w = 1.0 / gl_FragCoord.w; frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }