OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_FragCoord "sk_FragCoord" OpName %main "main" OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_FragCoord BuiltIn FragCoord OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 OpDecorate %sksl_synthetic_uniforms Block OpDecorate %12 Binding 0 OpDecorate %12 DescriptorSet 0 OpDecorate %35 RelaxedPrecision OpDecorate %36 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %sk_FragCoord = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %10 = OpTypeFunction %void %v2float = OpTypeVector %float 2 %sksl_synthetic_uniforms = OpTypeStruct %v2float %_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms %12 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Uniform_v2float = OpTypePointer Uniform %v2float %main = OpFunction %void None %10 %11 = OpLabel %18 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0 %20 = OpLoad %v2float %18 %21 = OpCompositeExtract %float %20 0 %22 = OpAccessChain %_ptr_Uniform_v2float %12 %int_0 %23 = OpLoad %v2float %22 %24 = OpCompositeExtract %float %23 1 %25 = OpLoad %v4float %sk_FragCoord %26 = OpCompositeExtract %float %25 0 %27 = OpLoad %v4float %sk_FragCoord %28 = OpCompositeExtract %float %27 1 %29 = OpLoad %v4float %sk_FragCoord %30 = OpVectorShuffle %v2float %29 %29 2 3 %31 = OpFMul %float %24 %28 %32 = OpFAdd %float %21 %31 %33 = OpCompositeConstruct %v4float %26 %32 %30 %34 = OpVectorShuffle %v2float %33 %33 1 0 %35 = OpLoad %v4float %sk_FragColor %36 = OpVectorShuffle %v4float %35 %34 4 5 2 3 OpStore %sk_FragColor %36 OpReturn OpFunctionEnd