29 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants color = 0 copy_uniform $0 = colorWhite(0) cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) branch_if_no_active_lanes_eq branch +2 (label 0 at #8) if no lanes of $0 == 0xFFFFFFFF copy_constant color(1) = 0x3F800000 (1.0) label label 0 copy_uniform $0 = colorWhite(0) cmpeq_imm_float $0 = equal($0, 0x40000000 (2.0)) branch_if_no_active_lanes_eq branch +2 (label 2 at #13) if no lanes of $0 == 0xFFFFFFFF jump jump +3 (label 3 at #15) label label 0x00000002 copy_constant color(3) = 0x3F800000 (1.0) label label 0x00000003 store_loop_mask $0 = LoopMask jump jump +2 (label 5 at #19) label label 0x00000006 label label 0x00000005 copy_uniform $1 = colorWhite(0) cmpeq_imm_float $1 = equal($1, 0x40000000 (2.0)) merge_loop_mask LoopMask &= $1 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -6 (label 6 at #18) label label 0x00000004 load_loop_mask LoopMask = $0 store_loop_mask $0 = LoopMask label label 0x00000008 copy_uniform $1 = colorWhite(0) cmpeq_imm_float $1 = equal($1, 0x40000000 (2.0)) merge_loop_mask LoopMask &= $1 stack_rewind branch_if_any_lanes_active branch_if_any_lanes_active -5 (label 8 at #28) label label 0x00000007 load_loop_mask LoopMask = $0 copy_4_slots_unmasked $0..3 = color load_src src.rgba = $0..3