cbuffer _UniformBuffer : register(b0, space0) { float _7_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 color = 0.0f.xxxx; if (_7_unknownInput == 1.0f) { color.y = 1.0f; } if (_7_unknownInput == 2.0f) { } else { color.w = 1.0f; } return color; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }