33 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants a = 0 splat_4_constants b = 0 splat_4_constants a₁ = 0x40400000 (3.0) splat_4_constants b₁ = 0xC0A00000 (-5.0) copy_4_slots_unmasked $0..3 = a₁ copy_4_slots_unmasked $4..7 = b₁ add_4_floats $0..3 += $4..7 label label 0 copy_4_slots_unmasked a = $0..3 splat_4_constants color = 0x3F800000 (1.0) copy_4_slots_unmasked $0..3 = color max_imm_float $3 = max($3, 0x38D1B717 (0.0001)) swizzle_3 $3..5 = ($3..5).xxx div_3_floats $0..2 /= $3..5 copy_slot_unmasked $3 = color(3) label label 0x00000001 copy_4_slots_unmasked b = $0..3 copy_4_slots_unmasked $0..3 = a splat_4_constants $4..7 = 0 cmpne_4_floats $0..3 = notEqual($0..3, $4..7) bitwise_or_2_ints $0..1 |= $2..3 bitwise_or_int $0 |= $1 copy_4_slots_unmasked $1..4 = b splat_4_constants $5..8 = 0 cmpne_4_floats $1..4 = notEqual($1..4, $5..8) bitwise_or_2_ints $1..2 |= $3..4 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3