cbuffer _UniformBuffer : register(b0, space0) { float4 _9_colorGreen : packoffset(c0); float4 _9_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 live_fn_h4h4h4(float4 _43, float4 _44) { return _43 + _44; } float4 unpremul_h4h4(float4 _24) { return float4(_24.xyz * (1.0f / max(_24.w, 9.9999997473787516355514526367188e-05f)), _24.w); } float4 main(float2 _50) { float4 _56 = 3.0f.xxxx; float4 _59 = (-5.0f).xxxx; float4 _60 = live_fn_h4h4h4(_56, _59); float4 a = _60; float4 _62 = 1.0f.xxxx; float4 _63 = unpremul_h4h4(_62); float4 b = _63; bool _74 = false; if (any(bool4(_60.x != 0.0f.xxxx.x, _60.y != 0.0f.xxxx.y, _60.z != 0.0f.xxxx.z, _60.w != 0.0f.xxxx.w))) { _74 = any(bool4(_63.x != 0.0f.xxxx.x, _63.y != 0.0f.xxxx.y, _63.z != 0.0f.xxxx.z, _63.w != 0.0f.xxxx.w)); } else { _74 = false; } float4 _75 = 0.0f.xxxx; if (_74) { _75 = _9_colorGreen; } else { _75 = _9_colorRed; } return _75; } void frag_main() { float2 _19 = 0.0f.xx; sk_FragColor = main(_19); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }