#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct Globals { int scratchVar; }; bool test_flat_b() { return true; } bool test_if_b(Uniforms _uniforms, thread Globals& _globals) { if (_uniforms.colorGreen.y > 0.0h) { return true; } else { ++_globals.scratchVar; } ++_globals.scratchVar; return false; } bool test_else_b(Uniforms _uniforms) { if (_uniforms.colorGreen.y == 0.0h) { return false; } else { return true; } } bool test_loop_if_b(Uniforms _uniforms, thread Globals& _globals) { for (int x = 0;x <= 1; ++x) { if (_uniforms.colorGreen.y == 0.0h) { return false; } else { return true; } } ++_globals.scratchVar; return true; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{0}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = ((test_flat_b() && test_if_b(_uniforms, _globals)) && test_else_b(_uniforms)) && test_loop_if_b(_uniforms, _globals) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }