static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; static int zero = 0; static float globalArray[2] = { 0.0f, 0.0f }; static float2x2 globalMatrix = float2x2(0.0f.xx, 0.0f.xx); float4 main(float2 _33) { zero = 0; float _16[2] = { 1.0f, 1.0f }; globalArray = _16; globalMatrix = float2x2(1.0f.xx, 1.0f.xx); float _37[2] = { 0.0f, 1.0f }; float localArray[2] = _37; float2x2 localMatrix = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); return float4(globalArray[zero] * localArray[zero], 1.0f.xx[zero] * 1.0f.xx[zero], globalMatrix[zero] * localMatrix[zero]); } void frag_main() { float2 _29 = 0.0f.xx; float4 _31 = main(_29); sk_FragColor = _31; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }