49 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x3F800000 (1.0) i2 = 0x3F800000 (1.0) i3 = 0x3F800000 (1.0) i4 = 0x3F800000 (1.0) i5 = 0 i6 = 0x3F800000 (1.0) i7 = 0x40000000 (2.0) i8 = 0x40400000 (3.0) i9 = 0x40800000 (4.0) i10 = 0 i11 = 0x3F800000 (1.0) i12 = 0 i13 = 0x3F800000 (1.0) store_src_rg v0..1 = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants $0..3 = 0x3F800000 (1.0) copy_constant $4 = 0x3F800000 (1.0) copy_4_uniforms $5..8 = testArray[0], testArray[1], testArray[2], testArray[3] copy_uniform $9 = testArray[4] cmpeq_n_floats $0..4 = equal($0..4, $5..9) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_2_constants $1..2 = 0x3F800000 (1.0) copy_2_uniforms $3..4 = colorRed(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 splat_4_constants $1..4 = 0x3F800000 (1.0) copy_4_uniforms $5..8 = testMatrix2x2 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 copy_4_immutables_unmasked $1..4 = i5..8 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_constant $5 = 0x40800000 (4.0) copy_4_uniforms $6..9 = testArray[0], testArray[1], testArray[2], testArray[3] copy_uniform $10 = testArray[4] cmpeq_n_floats $1..5 = equal($1..5, $6..10) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 splat_2_constants $1..2 = 0x3F800000 (1.0) copy_2_uniforms $3..4 = colorRed(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 copy_4_immutables_unmasked $1..4 = i5..8 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_4_uniforms $5..8 = testMatrix2x2 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_or_int $0 |= $1 branch_if_no_active_lanes_eq branch +4 (label 0 at #46) if no lanes of $0 == 0xFFFFFFFF copy_4_uniforms $1..4 = colorRed copy_4_slots_masked [main].result = Mask($1..4) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) label label 0 copy_4_immutables_unmasked $0..3 = i10..13 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] copy_4_slots_masked [main].result = Mask($0..3) mask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) load_src src.rgba = [main].result