out vec4 sk_FragColor; uniform vec4 colorRed; uniform mat2 testMatrix2x2; uniform float testArray[5]; const float globalArray[5] = float[5](1.0, 1.0, 1.0, 1.0, 1.0); const vec2 globalVector = vec2(1.0); const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0); vec4 main() { const float localArray[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0); const vec2 localVector = vec2(1.0); const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0); if (((((globalArray == testArray || globalVector == colorRed.xy) || globalMatrix == testMatrix2x2) || localArray == testArray) || localVector == colorRed.xy) || localMatrix == testMatrix2x2) { return colorRed; } return vec4(0.0, 1.0, 0.0, 1.0); }