33 instructions [immutable slots] i0 = 0x00000007 (9.809089e-45) i1 = 0x0000000A (1.401298e-44) i2 = 0x40A00000 (5.0) i3 = 0 i4 = 0 i5 = 0 i6 = 0 i7 = 0x40A00000 (5.0) i8 = 0 i9 = 0 i10 = 0 i11 = 0 i12 = 0x40A00000 (5.0) i13 = 0 i14 = 0 i15 = 0 i16 = 0 i17 = 0x40A00000 (5.0) store_src_rg xy = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant seven = 0x00000007 (9.809089e-45) copy_constant ten = 0x0000000A (1.401298e-44) copy_4_immutables_unmasked matrixFive(0..3) = i2..5 [0x40A00000 (5.0), 0, 0, 0] copy_4_immutables_unmasked matrixFive(4..7) = i6..9 [0, 0x40A00000 (5.0), 0, 0] copy_4_immutables_unmasked matrixFive(8..11) = i10..13 [0, 0, 0x40A00000 (5.0), 0] copy_4_immutables_unmasked matrixFive(12..15) = i14..17 [0, 0, 0, 0x40A00000 (5.0)] copy_slot_unmasked $0 = seven cmpeq_imm_int $0 = equal($0, 0x00000007) copy_slot_unmasked $1 = ten cmpeq_imm_int $1 = equal($1, 0x0000000A) bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = matrixFive(0..3) copy_4_slots_unmasked $5..8 = matrixFive(4..7) copy_4_slots_unmasked $9..12 = matrixFive(8..11) copy_4_slots_unmasked $13..16 = matrixFive(12..15) copy_4_immutables_unmasked $17..20 = i2..5 [0x40A00000 (5.0), 0, 0, 0] copy_4_immutables_unmasked $21..24 = i6..9 [0, 0x40A00000 (5.0), 0, 0] copy_4_immutables_unmasked $25..28 = i10..13 [0, 0, 0x40A00000 (5.0), 0] copy_4_immutables_unmasked $29..32 = i14..17 [0, 0, 0, 0x40A00000 (5.0)] cmpeq_n_floats $1..16 = equal($1..16, $17..32) bitwise_and_4_ints $9..12 &= $13..16 bitwise_and_4_ints $5..8 &= $9..12 bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 label label 0x00000001 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3