cbuffer _UniformBuffer : register(b0, space0) { float4 _18_colorGreen : packoffset(c0); float4 _18_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; static float4x4 MATRIXFIVE = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); bool verify_const_globals_biih44(int _35, int _36, float4x4 _37) { bool _48 = false; if (_35 == 7) { _48 = _36 == 10; } else { _48 = false; } bool _68 = false; if (_48) { _68 = ((all(bool4(_37[0].x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, _37[0].y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, _37[0].z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, _37[0].w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_37[1].x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, _37[1].y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, _37[1].z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, _37[1].w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(_37[2].x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, _37[2].y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, _37[2].z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, _37[2].w == float4(0.0f, 0.0f, 5.0f, 0.0f).w))) && all(bool4(_37[3].x == float4(0.0f, 0.0f, 0.0f, 5.0f).x, _37[3].y == float4(0.0f, 0.0f, 0.0f, 5.0f).y, _37[3].z == float4(0.0f, 0.0f, 0.0f, 5.0f).z, _37[3].w == float4(0.0f, 0.0f, 0.0f, 5.0f).w)); } else { _68 = false; } return _68; } float4 main(float2 _70) { MATRIXFIVE = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); int _72 = 7; int _73 = 10; float4x4 _74 = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); float4 _76 = 0.0f.xxxx; if (verify_const_globals_biih44(_72, _73, _74)) { _76 = _18_colorGreen; } else { _76 = _18_colorRed; } return _76; } void frag_main() { float2 _27 = 0.0f.xx; float4 _29 = main(_27); sk_FragColor = _29; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }