cbuffer _UniformBuffer : register(b0, space0) { row_major float4x4 _11_colorXform : packoffset(c0); }; Texture2D s : register(t0, space0); SamplerState _s_sampler : register(s0, space0); static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float4 _20 = s.Sample(_s_sampler, 1.0f.xx); float4 tmpColor = _20; float4 _53 = 0.0f.xxxx; if (((any(bool4(_11_colorXform[0].x != float4(1.0f, 0.0f, 0.0f, 0.0f).x, _11_colorXform[0].y != float4(1.0f, 0.0f, 0.0f, 0.0f).y, _11_colorXform[0].z != float4(1.0f, 0.0f, 0.0f, 0.0f).z, _11_colorXform[0].w != float4(1.0f, 0.0f, 0.0f, 0.0f).w)) || any(bool4(_11_colorXform[1].x != float4(0.0f, 1.0f, 0.0f, 0.0f).x, _11_colorXform[1].y != float4(0.0f, 1.0f, 0.0f, 0.0f).y, _11_colorXform[1].z != float4(0.0f, 1.0f, 0.0f, 0.0f).z, _11_colorXform[1].w != float4(0.0f, 1.0f, 0.0f, 0.0f).w))) || any(bool4(_11_colorXform[2].x != float4(0.0f, 0.0f, 1.0f, 0.0f).x, _11_colorXform[2].y != float4(0.0f, 0.0f, 1.0f, 0.0f).y, _11_colorXform[2].z != float4(0.0f, 0.0f, 1.0f, 0.0f).z, _11_colorXform[2].w != float4(0.0f, 0.0f, 1.0f, 0.0f).w))) || any(bool4(_11_colorXform[3].x != float4(0.0f, 0.0f, 0.0f, 1.0f).x, _11_colorXform[3].y != float4(0.0f, 0.0f, 0.0f, 1.0f).y, _11_colorXform[3].z != float4(0.0f, 0.0f, 0.0f, 1.0f).z, _11_colorXform[3].w != float4(0.0f, 0.0f, 0.0f, 1.0f).w))) { float _69 = _20.w; _53 = float4(clamp(mul(float4(_20.xyz, 1.0f), _11_colorXform).xyz, 0.0f.xxx, _69.xxx), _69); } else { _53 = _20; } sk_FragColor = _53; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }