55 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants a = 0 splat_4_constants b = 0 splat_4_constants c = 0 splat_4_constants d = 0 copy_4_uniforms b = colorRed copy_4_uniforms c = colorGreen copy_4_uniforms x = colorBlack copy_4_slots_unmasked d = x label label 0 copy_4_uniforms a = colorWhite copy_4_slots_unmasked $0..3 = a copy_4_slots_unmasked $4..7 = a mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked a = $0..3 copy_4_slots_unmasked $0..3 = b copy_4_slots_unmasked $4..7 = b mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked b = $0..3 copy_4_slots_unmasked $0..3 = c copy_4_slots_unmasked $4..7 = c mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked c = $0..3 copy_4_slots_unmasked $0..3 = d copy_4_slots_unmasked $4..7 = d mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked d = $0..3 copy_4_slots_unmasked $0..3 = a copy_4_uniforms $4..7 = colorWhite cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = b copy_4_uniforms $5..8 = colorRed cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = c copy_4_uniforms $5..8 = colorGreen cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = d copy_4_uniforms $5..8 = colorBlack cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3