cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorRed : packoffset(c0); float4 _8_colorGreen : packoffset(c1); float4 _8_colorWhite : packoffset(c2); float4 _8_colorBlack : packoffset(c3); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void setToColorBlack_vh4(out float4 _23) { _23 = _8_colorBlack; } float4 main(float2 _31) { float4 b = _8_colorRed; float4 c = _8_colorGreen; float4 _43 = 0.0f.xxxx; setToColorBlack_vh4(_43); float4 d = _43; float4 a = _8_colorWhite; float4 _49 = _8_colorWhite * _8_colorWhite; a = _49; float4 _50 = _8_colorRed * _8_colorRed; b = _50; float4 _51 = _8_colorGreen * _8_colorGreen; c = _51; float4 _52 = _43 * _43; d = _52; bool _66 = false; if (all(bool4(_49.x == _8_colorWhite.x, _49.y == _8_colorWhite.y, _49.z == _8_colorWhite.z, _49.w == _8_colorWhite.w))) { _66 = all(bool4(_50.x == _8_colorRed.x, _50.y == _8_colorRed.y, _50.z == _8_colorRed.z, _50.w == _8_colorRed.w)); } else { _66 = false; } bool _73 = false; if (_66) { _73 = all(bool4(_51.x == _8_colorGreen.x, _51.y == _8_colorGreen.y, _51.z == _8_colorGreen.z, _51.w == _8_colorGreen.w)); } else { _73 = false; } bool _80 = false; if (_73) { _80 = all(bool4(_52.x == _8_colorBlack.x, _52.y == _8_colorBlack.y, _52.z == _8_colorBlack.z, _52.w == _8_colorBlack.w)); } else { _80 = false; } float4 _81 = 0.0f.xxxx; if (_80) { _81 = _8_colorGreen; } else { _81 = _8_colorRed; } return _81; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }