static bool gl_FrontFacing; static float4 sk_FragColor; struct SPIRV_Cross_Input { bool gl_FrontFacing : SV_IsFrontFace; }; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { gl_FrontFacing = stage_input.gl_FrontFacing; frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }