static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { int x = 0; int y = 0; int z = 0; if (true) { x = 1; } if (false) { y = 1; } if (true) { z = 1; } float3 _33 = float3(float(x), float(y), float(z)); sk_FragColor = float4(_33.x, _33.y, _33.z, sk_FragColor.w); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }