91 instructions [immutable slots] i0 = 0x00000001 (1.401298e-45) i1 = 0x00000002 (2.802597e-45) i2 = 0x00000003 (4.203895e-45) i3 = 0x00000004 (5.605194e-45) i4 = 0x3F800000 (1.0) i5 = 0x40000000 (2.0) i6 = 0x40400000 (3.0) i7 = 0x40800000 (4.0) i8 = 0x40A00000 (5.0) i9 = 0x40C00000 (6.0) i10 = 0x40E00000 (7.0) i11 = 0x41000000 (8.0) i12 = 0x41100000 (9.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants globalVar = 0 splat_4_constants globalStruct.f, globalStruct.af[0], globalStruct.af[1], globalStruct.af[2] = 0 splat_4_constants globalStruct.af[3], globalStruct.af[4], globalStruct.h4(0..1) = 0 splat_4_constants globalStruct.h4(2..3), globalStruct.ah4[0](0..1) = 0 splat_4_constants globalStruct.ah4[0](2..3), globalStruct.ah4[1](0..1) = 0 splat_4_constants globalStruct.ah4[1](2..3), globalStruct.ah4[2](0..1) = 0 splat_4_constants globalStruct.ah4[2](2..3), globalStruct.ah4[3](0..1) = 0 splat_4_constants globalStruct.ah4[3](2..3), globalStruct.ah4[4](0..1) = 0 splat_2_constants globalStruct.ah4[4](2..3) = 0 copy_constant i = 0 copy_4_immutables_unmasked i4 = i0..3 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45), 0x00000004 (5.605194e-45)] copy_4_immutables_unmasked f3x3(0..3) = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked f3x3(4..7) = i8..11 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_constant f3x3(8) = 0x41100000 (9.0) splat_4_constants x = 0 copy_constant x(3) = 0 splat_2_constants $0..1 = 0 swizzle_copy_2_slots_masked (x(0..1)).yx = Mask($0..1) copy_constant ai[0] = 0 splat_4_constants ai[0], ai4[0](0..2) = 0 copy_constant ai4[0](3) = 0 copy_4_immutables_unmasked ai4[0] = i0..3 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45), 0x00000004 (5.605194e-45)] splat_4_constants ah3x3[0](0..3) = 0 splat_4_constants ah3x3[0](4..7) = 0 copy_constant ah3x3[0](8) = 0 copy_4_immutables_unmasked ah3x3[0](0..3) = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked ah3x3[0](4..7) = i8..11 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_constant ah3x3[0](8) = 0x41100000 (9.0) splat_4_constants af4[0] = 0 copy_constant af4[0](0) = 0 splat_4_constants $0..3 = 0x3F800000 (1.0) swizzle_copy_4_slots_masked (af4[0]).ywxz = Mask($0..3) splat_4_constants s.f, s.af[0], s.af[1], s.af[2] = 0 splat_4_constants s.af[3], s.af[4], s.h4(0..1) = 0 splat_4_constants s.h4(2..3), s.ah4[0](0..1) = 0 splat_4_constants s.ah4[0](2..3), s.ah4[1](0..1) = 0 splat_4_constants s.ah4[1](2..3), s.ah4[2](0..1) = 0 splat_4_constants s.ah4[2](2..3), s.ah4[3](0..1) = 0 splat_4_constants s.ah4[3](2..3), s.ah4[4](0..1) = 0 splat_2_constants s.ah4[4](2..3) = 0 copy_constant s.f = 0 copy_constant s.af[1] = 0 splat_3_constants $0..2 = 0x41100000 (9.0) swizzle_copy_3_slots_masked (s.h4(0..2)).zxy = Mask($0..2) splat_2_constants $0..1 = 0x40A00000 (5.0) swizzle_copy_2_slots_masked (s.ah4[2]).yw = Mask($0..1) splat_4_constants globalVar = 0 copy_constant globalStruct.f = 0 copy_slot_unmasked y = f3x3(0) copy_constant x₁ = 0x00000001 (1.401298e-45) copy_constant y = 0x3F800000 (1.0) copy_slot_unmasked f3x3(0) = y label label 0 copy_constant l = 0 copy_constant l = 0 copy_2_slots_unmasked $0..1 = ai[0], ai4[0](0) add_int $0 += $1 copy_slot_unmasked ai[0] = $0 copy_constant s.f = 0x3F800000 (1.0) copy_constant s.af[0] = 0x40000000 (2.0) splat_4_constants s.h4 = 0x3F800000 (1.0) splat_4_constants s.ah4[0] = 0x40000000 (2.0) copy_constant repeat = 0 copy_constant $0 = 0x3F800000 (1.0) copy_slot_unmasked repeat = $0 copy_slot_unmasked repeat = $0 copy_slot_unmasked f = af4[0](0) copy_slot_unmasked af4[0](0) = f label label 0x00000001 copy_slot_unmasked h = ah3x3[0](0) copy_slot_unmasked ah3x3[0](0) = h label label 0x00000002 copy_slot_unmasked i₁ = i copy_slot_unmasked i = i₁ label label 0x00000003 copy_slot_unmasked i₁ = i4(1) copy_slot_unmasked i4(1) = i₁ label label 0x00000004 copy_slot_unmasked i₁ = ai[0] copy_slot_unmasked ai[0] = i₁ label label 0x00000005 copy_slot_unmasked i₁ = ai4[0](0) copy_slot_unmasked ai4[0](0) = i₁ label label 0x00000006 copy_slot_unmasked h = x(1) copy_slot_unmasked x(1) = h label label 0x00000007 copy_slot_unmasked f = s.f copy_slot_unmasked s.f = f label label 0x00000008 copy_slot_unmasked h = l copy_slot_unmasked l = h label label 0x00000009 copy_slot_unmasked f = f3x3(0) copy_slot_unmasked f3x3(0) = f label label 0x0000000A copy_slot_unmasked f = repeat copy_slot_unmasked repeat = f label label 0x0000000B copy_4_uniforms $0..3 = colorGreen load_src src.rgba = $0..3