#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct S { float f; array af; half4 h4; array ah4; }; struct Uniforms { half4 colorGreen; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct Globals { half4 globalVar; S globalStruct; }; void keepAlive_vh(thread half& h) { } void keepAlive_vf(thread float& f) { } void keepAlive_vi(thread int& i) { } void assignToFunctionParameter_vif(int x, thread float& y) { x = 1; y = 1.0; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{}, {}}; (void)_globals; Outputs _out; (void)_out; float _skTemp0; float _skTemp1; half _skTemp2; int _skTemp3; int _skTemp4; int _skTemp5; int _skTemp6; half _skTemp7; float _skTemp8; half _skTemp9; float _skTemp10; float _skTemp11; int i = 0; int4 i4 = int4(1, 2, 3, 4); float3x3 f3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); half4 x; x.w = 0.0h; x.yx = half2(0.0h); array ai; ai[0] = 0; array ai4; ai4[0] = int4(1, 2, 3, 4); array ah3x3; ah3x3[0] = half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h)); array af4; af4[0].x = 0.0; af4[0].ywxz = float4(1.0); S s; s.f = 0.0; s.af[1] = 0.0; s.h4.zxy = half3(9.0h); s.ah4[2].yw = half2(5.0h); _globals.globalVar = half4(0.0h); _globals.globalStruct.f = 0.0; ((assignToFunctionParameter_vif(0, (_skTemp0 = f3x3[0].x))), (f3x3[0].x = _skTemp0)); half l; l = 0.0h; ai[0] += ai4[0].x; s.f = 1.0; s.af[0] = 2.0; s.h4 = half4(1.0h); s.ah4[0] = half4(2.0h); float repeat; repeat = (repeat = 1.0); ((keepAlive_vf((_skTemp1 = af4[0].x))), (af4[0].x = _skTemp1)); ((keepAlive_vh((_skTemp2 = ah3x3[0][0].x))), (ah3x3[0][0].x = _skTemp2)); ((keepAlive_vi((_skTemp3 = i))), (i = _skTemp3)); ((keepAlive_vi((_skTemp4 = i4.y))), (i4.y = _skTemp4)); ((keepAlive_vi((_skTemp5 = ai[0]))), (ai[0] = _skTemp5)); ((keepAlive_vi((_skTemp6 = ai4[0].x))), (ai4[0].x = _skTemp6)); ((keepAlive_vh((_skTemp7 = x.y))), (x.y = _skTemp7)); ((keepAlive_vf((_skTemp8 = s.f))), (s.f = _skTemp8)); ((keepAlive_vh((_skTemp9 = l))), (l = _skTemp9)); ((keepAlive_vf((_skTemp10 = f3x3[0].x))), (f3x3[0].x = _skTemp10)); ((keepAlive_vf((_skTemp11 = repeat))), (repeat = _skTemp11)); _out.sk_FragColor = _uniforms.colorGreen; return _out; }