39 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0 i2 = 0 i3 = 0x3F800000 (1.0) i4 = 0xBF800000 (-1.0) i5 = 0x40000000 (2.0) i6 = 0x40000000 (2.0) i7 = 0x3F800000 (1.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants x[0], x[1] = 0 splat_2_constants x[0] = 0 copy_2_immutables_unmasked x[1] = i0..1 [0x3F800000 (1.0), 0] splat_4_constants y[0], y[1] = 0 copy_2_immutables_unmasked y[0] = i2..3 [0, 0x3F800000 (1.0)] copy_2_immutables_unmasked y[1] = i4..5 [0xBF800000 (-1.0), 0x40000000 (2.0)] splat_4_constants z[0].v, z[1].v = 0 copy_2_immutables_unmasked z[0].v₁ = i2..3 [0, 0x3F800000 (1.0)] copy_2_immutables_unmasked z[1].v₁ = i6..7 [0x40000000 (2.0), 0x3F800000 (1.0)] copy_4_slots_unmasked z[0].v, z[1].v = z[0].v₁, z[1].v₁ label label 0 copy_slot_unmasked $0 = x[0](0) copy_2_slots_unmasked $1..2 = x[0] copy_slot_unmasked $1 = $2 mul_float $0 *= $1 copy_slot_unmasked $1 = z[0].v(0) add_float $0 += $1 copy_slot_unmasked $1 = x[1](0) copy_2_slots_unmasked $2..3 = x[1] copy_slot_unmasked $2 = $3 copy_2_slots_unmasked $3..4 = z[0].v copy_slot_unmasked $3 = $4 mul_float $2 *= $3 sub_float $1 -= $2 copy_slot_unmasked $2 = y[0](0) copy_2_slots_unmasked $3..4 = y[0] copy_slot_unmasked $3 = $4 div_float $2 /= $3 copy_slot_unmasked $3 = z[1].v(0) div_float $2 /= $3 copy_slot_unmasked $3 = y[1](0) copy_2_slots_unmasked $4..5 = y[1] copy_slot_unmasked $4 = $5 copy_2_slots_unmasked $5..6 = z[1].v copy_slot_unmasked $5 = $6 mul_float $4 *= $5 add_float $3 += $4 load_src src.rgba = $0..3