struct S { float2 v; }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void initialize_vS(inout S _24[2]) { _24[0].v = float2(0.0f, 1.0f); _24[1].v = float2(2.0f, 1.0f); } float4 main(float2 _35) { float2 x[2] = { 0.0f.xx, 0.0f.xx }; x[0] = 0.0f.xx; x[1] = float2(1.0f, 0.0f); float2 y[2] = { 0.0f.xx, 0.0f.xx }; y[0] = float2(0.0f, 1.0f); y[1] = float2(-1.0f, 2.0f); S _49[2] = { { 0.0f.xx }, { 0.0f.xx } }; initialize_vS(_49); S z[2] = _49; return float4((x[0].x * x[0].y) + z[0].v.x, x[1].x - (x[1].y * z[0].v.y), (y[0].x / y[0].y) / z[1].v.x, y[1].x + (y[1].y * z[1].v.y)); } void frag_main() { float2 _15 = 0.0f.xx; sk_FragColor = main(_15); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }