cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { int _29[2] = { 1, 2 }; int i2[2] = _29; int _31[2] = { 1, 2 }; int s2[2] = _31; float _37[2] = { 1.0f, 2.0f }; float f2[2] = _37; float _39[2] = { 1.0f, 2.0f }; float h2[2] = _39; i2 = _31; s2 = _31; f2 = _39; h2 = _39; float cf2[2] = _37; bool _48 = false; if (true && true) { _48 = true && true; } else { _48 = false; } bool _52 = false; if (_48) { _52 = true && true; } else { _52 = false; } bool _56 = false; if (_52) { _56 = true && true; } else { _56 = false; } float4 _57 = 0.0f.xxxx; if (_56) { _57 = _7_colorGreen; } else { _57 = _7_colorRed; } return _57; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }