72 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0x00000001 (1.401298e-45) i5 = 0x00000001 (1.401298e-45) i6 = 0x00000001 (1.401298e-45) i7 = 0x00000002 (2.802597e-45) i8 = 0x00000002 (2.802597e-45) i9 = 0x00000002 (2.802597e-45) i10 = 0x00000003 (4.203895e-45) i11 = 0x00000003 (4.203895e-45) i12 = 0x00000003 (4.203895e-45) i13 = 0x3F800000 (1.0) i14 = 0x40000000 (2.0) i15 = 0x40400000 (3.0) i16 = 0x40800000 (4.0) i17 = 0x40A00000 (5.0) i18 = 0x40C00000 (6.0) i19 = 0x40E00000 (7.0) i20 = 0x41000000 (8.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_immutables_unmasked f[0], f[1], f[2], f[3] = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_slots_unmasked h[0], h[1], h[2], h[3] = f[0], f[1], f[2], f[3] copy_4_slots_unmasked f[0], f[1], f[2], f[3] = h[0], h[1], h[2], h[3] copy_4_slots_unmasked h[0], h[1], h[2], h[3] = f[0], f[1], f[2], f[3] copy_4_immutables_unmasked i3[0], i3[1](0) = i4..7 [0x00000001 (1.401298e-45), 0x00000001 (1.401298e-45), 0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)] copy_4_immutables_unmasked i3[1](1..2), i3[2](0..1) = i8..11 [0x00000002 (2.802597e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45), 0x00000003 (4.203895e-45)] copy_constant i3[2](2) = 0x00000003 (4.203895e-45) copy_4_slots_unmasked s3[0], s3[1](0) = i3[0], i3[1](0) copy_4_slots_unmasked s3[1](1..2), s3[2](0..1) = i3[1](1..2), i3[2](0..1) copy_slot_unmasked s3[2](2) = i3[2](2) copy_4_slots_unmasked i3[0], i3[1](0) = s3[0], s3[1](0) copy_4_slots_unmasked i3[1](1..2), i3[2](0..1) = s3[1](1..2), s3[2](0..1) copy_slot_unmasked i3[2](2) = s3[2](2) copy_4_slots_unmasked s3[0], s3[1](0) = i3[0], i3[1](0) copy_4_slots_unmasked s3[1](1..2), s3[2](0..1) = i3[1](1..2), i3[2](0..1) copy_slot_unmasked s3[2](2) = i3[2](2) copy_4_immutables_unmasked h2x2[0] = i13..16 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked h2x2[1] = i17..20 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_4_slots_unmasked f2x2[0] = h2x2[0] copy_4_slots_unmasked f2x2[1] = h2x2[1] copy_4_slots_unmasked f2x2[0] = h2x2[0] copy_4_slots_unmasked f2x2[1] = h2x2[1] copy_4_slots_unmasked h2x2[0] = f2x2[0] copy_4_slots_unmasked h2x2[1] = f2x2[1] copy_4_slots_unmasked $0..3 = f[0], f[1], f[2], f[3] copy_4_slots_unmasked $12..15 = h[0], h[1], h[2], h[3] copy_4_slots_unmasked $4..7 = $12..15 cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = i3[0] copy_4_slots_unmasked $12..15 = s3[0], s3[1](0) copy_4_slots_unmasked $16..19 = s3[1](1..2), s3[2](0..1) copy_slot_unmasked $20 = s3[2](2) copy_3_slots_unmasked $4..6 = $12..14 cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_3_slots_unmasked $2..4 = i3[1] copy_3_slots_unmasked $5..7 = $15..17 cmpeq_3_ints $2..4 = equal($2..4, $5..7) bitwise_and_int $3 &= $4 bitwise_and_int $2 &= $3 copy_3_slots_unmasked $3..5 = i3[2] copy_3_slots_unmasked $6..8 = $18..20 cmpeq_3_ints $3..5 = equal($3..5, $6..8) bitwise_and_int $4 &= $5 bitwise_and_int $3 &= $4 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = f2x2[0] copy_4_slots_unmasked $12..15 = h2x2[0] copy_4_slots_unmasked $16..19 = h2x2[1] copy_4_slots_unmasked $5..8 = $12..15 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 copy_4_slots_unmasked $2..5 = f2x2[1] copy_4_slots_unmasked $6..9 = $16..19 cmpeq_4_floats $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3