uniform half4 colorGreen; uniform half4 colorRed; bool switch_with_continue_in_loop_0(int x); bool loop_with_break_in_switch_0(int x); bool switch_with_continue_in_loop_0(int x) { int val = 0; switch (x) { case 1:for (int i = 0;i < 10; ++i) { ++val; continue; } default:++val; } return val == 11; } bool loop_with_break_in_switch_0(int x) { int val = 0; for (int i = 0;i < 10; ++i) { switch (x) { case 1:++val; break; default:return false; } ++val; } return val == 20; } half4 main(float2 coords) { int x = int(colorGreen.y); int _0_val = 0; switch (x) { case 1:for (int _1_i = 0;_1_i < 10; ++_1_i) { ++_0_val; break; } default:++_0_val; } return half4((_0_val == 2 && switch_with_continue_in_loop_0(x)) && loop_with_break_in_switch_0(x) ? colorGreen : colorRed); }