29 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants color = 0 store_loop_mask $0 = LoopMask copy_uniform $1 = colorGreen(1) cast_to_int_from_float $1 = FloatToInt($1) store_loop_mask $2 = LoopMask mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) case_op if ($1 == 0) { LoopMask = true; $2 = false; } branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 1 at #15) copy_4_uniforms $3..6 = colorRed copy_4_slots_masked color = Mask($3..6) branch_if_all_lanes_active branch_if_all_lanes_active +17 (label 0 at #30) mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) label label 0x00000001 case_op if ($1 == 0x00000001) { LoopMask = true; $2 = false; } branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 2 at #22) copy_4_uniforms $3..6 = colorGreen copy_4_slots_masked color = Mask($3..6) branch_if_all_lanes_active branch_if_all_lanes_active +10 (label 0 at #30) mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) label label 0x00000002 reenable_loop_mask LoopMask |= $2 branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 3 at #29) copy_4_uniforms $2..5 = colorRed copy_4_slots_masked color = Mask($2..5) branch_if_all_lanes_active branch_if_all_lanes_active +3 (label 0 at #30) mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) label label 0x00000003 label label 0 load_loop_mask LoopMask = $0 copy_4_slots_unmasked $0..3 = color load_src src.rgba = $0..3