uniform half4 colorGreen; uniform half4 colorRed; struct S_0 { float f1; float f2; float f3; }; bool test_same_structs_0(bool eq, float f1, float f2, float f3); bool test_diff_structs_0(bool eq, float f1, float f2, float f3); bool test_same_structs_0(bool eq, float f1, float f2, float f3) { float one = float(colorGreen.x + 1.0); S_0 a; a.f1 = f1; a.f2 = f2; a.f3 = f3; S_0 b; b.f1 = f1 * one; b.f2 = f2 * one; b.f3 = f3 * one; return eq ? a == b : a != b; } bool test_diff_structs_0(bool eq, float f1, float f2, float f3) { float two = float(colorGreen.x + 2.0); S_0 a; a.f1 = f1; a.f2 = f2; a.f3 = f3; S_0 b; b.f1 = f1 * two; b.f2 = f2 * two; b.f3 = f3; return eq ? a == b : a != b; } float4 main(float2 coords) { float NAN1 = float(colorGreen.x / colorGreen.z); float NAN2 = float(colorGreen.z / colorGreen.x); float ZP = float(colorGreen.x * colorGreen.z); float ZM = float(-colorGreen.x * colorGreen.z); float F42 = float(colorGreen.y * 42.0); float F43 = float(colorGreen.y * 43.0); float F44 = float(colorGreen.y * 44.0); bool EQ = true; bool NE = false; float _0_one = float(colorGreen.x + 1.0); S_0 _1_a; _1_a.f1 = F42; _1_a.f2 = ZM; _1_a.f3 = ZP; S_0 _2_b; _2_b.f1 = F42 * _0_one; _2_b.f2 = ZM * _0_one; _2_b.f3 = ZP * _0_one; return half4(float4((((((((EQ ? _1_a == _2_b : _1_a != _2_b) && !test_same_structs_0(NE, F42, ZM, ZP)) && test_same_structs_0(NE, F42, NAN1, NAN2)) && !test_same_structs_0(EQ, F42, NAN1, NAN2)) && test_diff_structs_0(NE, F42, F43, F44)) && !test_diff_structs_0(EQ, F42, F43, F44)) && test_diff_structs_0(NE, NAN1, ZM, ZP)) && !test_diff_structs_0(EQ, NAN1, ZM, ZP) ? colorGreen : colorRed)); }