uniform half4 colorGreen; uniform half4 colorRed; bool test_same_arrays_0(bool eq, float f1, float f2, float f3); bool test_diff_arrays_0(bool eq, float f1, float f2, float f3); bool test_same_arrays_0(bool eq, float f1, float f2, float f3) { float one = float(colorGreen.x + 1.0); float a[3]; a[0] = f1; a[1] = f2; a[2] = f3; float b[3]; b[0] = f1 * one; b[1] = f2 * one; b[2] = f3 * one; return eq ? a == b : a != b; } bool test_diff_arrays_0(bool eq, float f1, float f2, float f3) { float two = float(colorGreen.x + 2.0); float a[3]; a[0] = f1; a[1] = f2; a[2] = f3; float b[3]; b[0] = f1 * two; b[1] = f2 * two; b[2] = f3; return eq ? a == b : a != b; } float4 main(float2 coords) { float NAN1 = float(colorGreen.x / colorGreen.z); float NAN2 = float(colorGreen.z / colorGreen.x); float ZP = float(colorGreen.x * colorGreen.z); float ZM = float(-colorGreen.x * colorGreen.z); float F42 = float(colorGreen.y * 42.0); float F43 = float(colorGreen.y * 43.0); float F44 = float(colorGreen.y * 44.0); bool EQ = true; bool NE = false; float _0_one = float(colorGreen.x + 1.0); float _1_a[3]; _1_a[0] = F42; _1_a[1] = ZM; _1_a[2] = ZP; float _2_b[3]; _2_b[0] = F42 * _0_one; _2_b[1] = ZM * _0_one; _2_b[2] = ZP * _0_one; return half4(float4((((((((EQ ? _1_a == _2_b : _1_a != _2_b) && !test_same_arrays_0(NE, F42, ZM, ZP)) && test_same_arrays_0(NE, F42, NAN1, NAN2)) && !test_same_arrays_0(EQ, F42, NAN1, NAN2)) && test_diff_arrays_0(NE, F42, F43, F44)) && !test_diff_arrays_0(EQ, F42, F43, F44)) && test_diff_arrays_0(NE, NAN1, ZM, ZP)) && !test_diff_arrays_0(EQ, NAN1, ZM, ZP) ? colorGreen : colorRed)); }