uniform half4 colorGreen; noinline void const_after_in_0(const float2 x); noinline void inout_after_high_precision_0(inout float2 x); noinline void out_after_high_precision_0(out float2 x); noinline void const_after_in_0(const float2 x) { } noinline void inout_after_high_precision_0(inout float2 x) { } noinline void out_after_high_precision_0(out float2 x) { x = float2(0.0); } float4 main(float2 coords) { const_after_in_0(_coords); inout_after_high_precision_0(_coords); out_after_high_precision_0(_coords); return half4(float4(colorGreen)); }