const float gInitialized_0 = -1.0; float gInitializedFromOther_0 = 1.0; float gUninitialized_0; void init_globals_0(); void init_globals_0() { gUninitialized_0 = 1.0; } float4 main(float2 xy) { init_globals_0(); return half4(float4(0.0, gInitializedFromOther_0, 0.0, gUninitialized_0)); }