34 instructions [immutable slots] i0 = 0xBF800000 (-1.0) i1 = 0 i2 = 0 i3 = 0x40000000 (2.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $4 = testInputs(0) cast_to_int_from_float $4 = FloatToInt($4) cast_to_float_from_int $4 = IntToFloat($4) cmpeq_imm_float $4 = equal($4, 0xBF800000 (-1.0)) copy_2_uniforms $5..6 = testInputs(0..1) cast_to_int_from_2_floats $5..6 = FloatToInt($5..6) cast_to_float_from_2_ints $5..6 = IntToFloat($5..6) copy_2_immutables_unmasked $7..8 = i0..1 [0xBF800000 (-1.0), 0] cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = testInputs(0..2) cast_to_int_from_3_floats $5..7 = FloatToInt($5..7) cast_to_float_from_3_ints $5..7 = IntToFloat($5..7) copy_3_immutables_unmasked $8..10 = i0..2 [0xBF800000 (-1.0), 0, 0] cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = testInputs cast_to_int_from_4_floats $5..8 = FloatToInt($5..8) cast_to_float_from_4_ints $5..8 = IntToFloat($5..8) copy_4_immutables_unmasked $9..12 = i0..3 [0xBF800000 (-1.0), 0, 0, 0x40000000 (2.0)] cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 branch_if_no_active_lanes_eq branch +3 (label 0 at #33) if no lanes of $4 == 0xFFFFFFFF copy_4_uniforms $0..3 = colorGreen jump jump +3 (label 1 at #35) label label 0 copy_4_uniforms $0..3 = colorRed label label 0x00000001 load_src src.rgba = $0..3