36 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0x40A00000 (5.0) i5 = 0x40C00000 (6.0) i6 = 0x3F800000 (1.0) i7 = 0x40400000 (3.0) i8 = 0x40000000 (2.0) i9 = 0x40800000 (4.0) i10 = 0x3F800000 (1.0) i11 = 0x40800000 (4.0) i12 = 0x40000000 (2.0) i13 = 0x40A00000 (5.0) i14 = 0x40400000 (3.0) i15 = 0x40C00000 (6.0) i16 = 0x3F800000 (1.0) i17 = 0x40800000 (4.0) i18 = 0x40E00000 (7.0) i19 = 0x40000000 (2.0) i20 = 0x40A00000 (5.0) i21 = 0x41000000 (8.0) i22 = 0x40400000 (3.0) i23 = 0x40C00000 (6.0) i24 = 0x41100000 (9.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = testMatrix2x2 swizzle_3 $1..3 = ($1..3).yxz copy_4_immutables_unmasked $4..7 = i6..9 [0x3F800000 (1.0), 0x40400000 (3.0), 0x40000000 (2.0), 0x40800000 (4.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_2_immutables_unmasked $5..6 = i4..5 [0x40A00000 (5.0), 0x40C00000 (6.0)] shuffle $2..6 = ($2..6)[2 0 3 1 4] copy_4_immutables_unmasked $7..10 = i10..13 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40000000 (2.0), 0x40A00000 (5.0)] copy_2_immutables_unmasked $11..12 = i14..15 [0x40400000 (3.0), 0x40C00000 (6.0)] cmpeq_n_floats $1..6 = equal($1..6, $7..12) bitwise_and_3_ints $1..3 &= $4..6 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = testMatrix3x3(0..3) copy_4_uniforms $5..8 = testMatrix3x3(4..7) copy_uniform $9 = testMatrix3x3(8) shuffle $2..9 = ($2..9)[2 5 0 3 6 1 4 7] copy_4_immutables_unmasked $10..13 = i16..19 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40E00000 (7.0), 0x40000000 (2.0)] copy_4_immutables_unmasked $14..17 = i20..23 [0x40A00000 (5.0), 0x41000000 (8.0), 0x40400000 (3.0), 0x40C00000 (6.0)] copy_constant $18 = 0x41100000 (9.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3