cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 expectedA = float4(0.0f, 0.0f, 1.0f, 1.0f); float4 expectedB = float4(1.0f, 1.0f, 0.0f, 0.0f); float4 expectedC = float4(0.0f, 1.0f, 1.0f, 1.0f); bool _53 = false; if (step(0.5f, _7_testInputs.x) == 0.0f) { float2 _44 = step(0.5f.xx, _7_testInputs.xy); _53 = all(bool2(_44.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, _44.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _53 = false; } bool _66 = false; if (_53) { float3 _56 = step(0.5f.xxx, _7_testInputs.xyz); _66 = all(bool3(_56.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, _56.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, _56.z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _66 = false; } bool _76 = false; if (_66) { float4 _69 = step(0.5f.xxxx, _7_testInputs); _76 = all(bool4(_69.x == float4(0.0f, 0.0f, 1.0f, 1.0f).x, _69.y == float4(0.0f, 0.0f, 1.0f, 1.0f).y, _69.z == float4(0.0f, 0.0f, 1.0f, 1.0f).z, _69.w == float4(0.0f, 0.0f, 1.0f, 1.0f).w)); } else { _76 = false; } bool _80 = false; if (_76) { _80 = true; } else { _80 = false; } bool _86 = false; if (_80) { _86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _86 = false; } bool _93 = false; if (_86) { _93 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 0.0f, 1.0f).y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 0.0f, 1.0f).z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _93 = false; } bool _96 = false; if (_93) { _96 = true; } else { _96 = false; } bool _104 = false; if (_96) { _104 = step(_7_testInputs.x, 0.0f) == 1.0f; } else { _104 = false; } bool _115 = false; if (_104) { float2 _107 = step(_7_testInputs.xy, float2(0.0f, 1.0f)); _115 = all(bool2(_107.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, _107.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); } else { _115 = false; } bool _126 = false; if (_115) { float3 _118 = step(_7_testInputs.xyz, float3(0.0f, 1.0f, 0.0f)); _126 = all(bool3(_118.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, _118.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, _118.z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); } else { _126 = false; } bool _135 = false; if (_126) { float4 _129 = step(_7_testInputs, float4(0.0f, 1.0f, 0.0f, 1.0f)); _135 = all(bool4(_129.x == float4(1.0f, 1.0f, 0.0f, 0.0f).x, _129.y == float4(1.0f, 1.0f, 0.0f, 0.0f).y, _129.z == float4(1.0f, 1.0f, 0.0f, 0.0f).z, _129.w == float4(1.0f, 1.0f, 0.0f, 0.0f).w)); } else { _135 = false; } bool _138 = false; if (_135) { _138 = true; } else { _138 = false; } bool _145 = false; if (_138) { _145 = all(bool2(1.0f.xx.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, 1.0f.xx.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); } else { _145 = false; } bool _152 = false; if (_145) { _152 = all(bool3(float3(1.0f, 1.0f, 0.0f).x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, float3(1.0f, 1.0f, 0.0f).y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, float3(1.0f, 1.0f, 0.0f).z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); } else { _152 = false; } bool _155 = false; if (_152) { _155 = true; } else { _155 = false; } bool _168 = false; if (_155) { _168 = step(_7_colorRed.x, _7_colorGreen.x) == 0.0f; } else { _168 = false; } bool _181 = false; if (_168) { float2 _171 = step(_7_colorRed.xy, _7_colorGreen.xy); _181 = all(bool2(_171.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, _171.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); } else { _181 = false; } bool _194 = false; if (_181) { float3 _184 = step(_7_colorRed.xyz, _7_colorGreen.xyz); _194 = all(bool3(_184.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, _184.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, _184.z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); } else { _194 = false; } bool _204 = false; if (_194) { float4 _197 = step(_7_colorRed, _7_colorGreen); _204 = all(bool4(_197.x == float4(0.0f, 1.0f, 1.0f, 1.0f).x, _197.y == float4(0.0f, 1.0f, 1.0f, 1.0f).y, _197.z == float4(0.0f, 1.0f, 1.0f, 1.0f).z, _197.w == float4(0.0f, 1.0f, 1.0f, 1.0f).w)); } else { _204 = false; } bool _207 = false; if (_204) { _207 = true; } else { _207 = false; } bool _213 = false; if (_207) { _213 = all(bool2(float2(0.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, float2(0.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); } else { _213 = false; } bool _220 = false; if (_213) { _220 = all(bool3(float3(0.0f, 1.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 1.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 1.0f, 1.0f).z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); } else { _220 = false; } bool _223 = false; if (_220) { _223 = true; } else { _223 = false; } float4 _224 = 0.0f.xxxx; if (_223) { _224 = _7_colorGreen; } else { _224 = _7_colorRed; } return _224; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }