cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 expectedA = float4(0.0f, 0.0f, 0.84375f, 1.0f); float4 expectedB = float4(1.0f, 0.0f, 1.0f, 1.0f); bool _39 = false; if (true) { _39 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _39 = false; } bool _48 = false; if (_39) { _48 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _48 = false; } bool _51 = false; if (_48) { _51 = true; } else { _51 = false; } bool _54 = false; if (_51) { _54 = true; } else { _54 = false; } bool _60 = false; if (_54) { _60 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _60 = false; } bool _66 = false; if (_60) { _66 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _66 = false; } bool _69 = false; if (_66) { _69 = true; } else { _69 = false; } bool _85 = false; if (_69) { _85 = smoothstep(_7_colorRed.y, _7_colorGreen.y, -1.25f) == 0.0f; } else { _85 = false; } bool _101 = false; if (_85) { float2 _88 = smoothstep(_7_colorRed.y.xx, _7_colorGreen.y.xx, float2(-1.25f, 0.0f)); _101 = all(bool2(_88.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, _88.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _101 = false; } bool _118 = false; if (_101) { float3 _104 = smoothstep(_7_colorRed.y.xxx, _7_colorGreen.y.xxx, float3(-1.25f, 0.0f, 0.75f)); _118 = all(bool3(_104.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, _104.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, _104.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _118 = false; } bool _135 = false; if (_118) { float4 _121 = smoothstep(_7_colorRed.y.xxxx, _7_colorGreen.y.xxxx, float4(-1.25f, 0.0f, 0.75f, 2.25f)); _135 = all(bool4(_121.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).x, _121.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).y, _121.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).z, _121.w == float4(0.0f, 0.0f, 0.84375f, 1.0f).w)); } else { _135 = false; } bool _138 = false; if (_135) { _138 = true; } else { _138 = false; } bool _145 = false; if (_138) { _145 = all(bool2(float2(1.0f, 0.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(1.0f, 0.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _145 = false; } bool _152 = false; if (_145) { _152 = all(bool3(float3(1.0f, 0.0f, 1.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(1.0f, 0.0f, 1.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(1.0f, 0.0f, 1.0f).z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _152 = false; } bool _155 = false; if (_152) { _155 = true; } else { _155 = false; } bool _166 = false; if (_155) { _166 = smoothstep(_7_colorRed.x, _7_colorGreen.x, -1.25f) == 1.0f; } else { _166 = false; } bool _179 = false; if (_166) { float2 _169 = smoothstep(_7_colorRed.xy, _7_colorGreen.xy, float2(-1.25f, 0.0f)); _179 = all(bool2(_169.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, _169.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _179 = false; } bool _192 = false; if (_179) { float3 _182 = smoothstep(_7_colorRed.xyz, _7_colorGreen.xyz, float3(-1.25f, 0.0f, 0.75f)); _192 = all(bool3(_182.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _182.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _182.z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _192 = false; } bool _202 = false; if (_192) { float4 _195 = smoothstep(_7_colorRed, _7_colorGreen, float4(-1.25f, 0.0f, 0.75f, 2.25f)); _202 = all(bool4(_195.x == float4(1.0f, 0.0f, 1.0f, 1.0f).x, _195.y == float4(1.0f, 0.0f, 1.0f, 1.0f).y, _195.z == float4(1.0f, 0.0f, 1.0f, 1.0f).z, _195.w == float4(1.0f, 0.0f, 1.0f, 1.0f).w)); } else { _202 = false; } float4 _203 = 0.0f.xxxx; if (_202) { _203 = _7_colorGreen; } else { _203 = _7_colorRed; } return _203; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }