60 instructions [immutable slots] i0 = 0 i1 = 0 i2 = 0x3F400000 (0.75) i3 = 0x3F800000 (1.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = testInputs(0) max_imm_float $0 = max($0, 0) min_imm_float $0 = min($0, 0x3F800000 (1.0)) cmpeq_imm_float $0 = equal($0, 0) copy_2_uniforms $1..2 = testInputs(0..1) max_imm_float $1 = max($1, 0) max_imm_float $2 = max($2, 0) min_imm_float $1 = min($1, 0x3F800000 (1.0)) min_imm_float $2 = min($2, 0x3F800000 (1.0)) splat_2_constants $3..4 = 0 cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = testInputs(0..2) splat_3_constants $4..6 = 0 max_3_floats $1..3 = max($1..3, $4..6) splat_3_constants $4..6 = 0x3F800000 (1.0) min_3_floats $1..3 = min($1..3, $4..6) copy_3_immutables_unmasked $4..6 = i0..2 [0, 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = testInputs splat_4_constants $5..8 = 0 max_4_floats $1..4 = max($1..4, $5..8) splat_4_constants $5..8 = 0x3F800000 (1.0) min_4_floats $1..4 = min($1..4, $5..8) copy_4_immutables_unmasked $5..8 = i0..3 [0, 0, 0x3F400000 (0.75), 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0 cmpeq_imm_float $1 = equal($1, 0) bitwise_and_int $0 &= $1 splat_2_constants $1..2 = 0 splat_2_constants $3..4 = 0 cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i0..2 [0, 0, 0x3F400000 (0.75)] copy_3_immutables_unmasked $4..6 = i0..2 [0, 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0, 0, 0x3F400000 (0.75), 0x3F800000 (1.0)] copy_4_immutables_unmasked $5..8 = i0..3 [0, 0, 0x3F400000 (0.75), 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3