#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct sampler2D { texture2d tex; sampler smp; }; half4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); } half4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); } half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); } half4 sampleLod(sampler2D i, float3 p, float lod) { return i.tex.sample(i.smp, p.xy / p.z, level(lod)); } half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) { return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy)); } struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct sksl_synthetic_uniforms { float2 u_skRTFlip; }; struct Globals { sampler2D t; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d t_Tex [[texture(0)]], sampler t_Smplr [[sampler(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{t_Tex, t_Smplr}}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = sampleGrad(_globals.t, coords, dfdx(coords), (_anonInterface0.u_skRTFlip.y * dfdy(coords))); return _out; }