cbuffer sksl_synthetic_uniforms : register(b0, space0) { float2 _31_u_skRTFlip : packoffset(c1024); }; Texture2D t : register(t0, space0); SamplerState _t_sampler : register(s0, space0); static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _22) { return t.SampleGrad(_t_sampler, _22, ddx(_22), ddy(_22) * _31_u_skRTFlip.yy); } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }