27 instructions [immutable slots] i0 = 0x3F000000 (0.5) i1 = 0xBF5DB3D7 (-0.8660254) i2 = 0x3F000000 (0.5) i3 = 0 i4 = 0xBF5DB3D7 (-0.8660254) i5 = 0x3F000000 (0.5) i6 = 0 i7 = 0 i8 = 0xBF5DB3D7 (-0.8660254) store_src_rg v0..1 = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant $0 = 0x6BF82779 (6e+26) splat_3_constants $1..3 = 0 copy_constant $4 = 0x40000000 (2.0) splat_3_constants $5..7 = 0 copy_constant $8 = 0x40000000 (2.0) refract_4_floats $0..3 = refract($0..3, $4..7, $8) swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked result = $0..3 copy_uniform $0 = a splat_3_constants $1..3 = 0 copy_uniform $4 = b splat_3_constants $5..7 = 0 copy_uniform $8 = c refract_4_floats $0..3 = refract($0..3, $4..7, $8) copy_slot_unmasked result(0) = $0 copy_4_uniforms $0..3 = d copy_4_uniforms $4..7 = e copy_uniform $8 = c refract_4_floats $0..3 = refract($0..3, $4..7, $8) copy_4_slots_unmasked result = $0..3 copy_2_immutables_unmasked result(0..1) = i0..1 [0x3F000000 (0.5), 0xBF5DB3D7 (-0.8660254)] copy_3_immutables_unmasked result(0..2) = i2..4 [0x3F000000 (0.5), 0, 0xBF5DB3D7 (-0.8660254)] copy_4_immutables_unmasked result = i5..8 [0x3F000000 (0.5), 0, 0, 0xBF5DB3D7 (-0.8660254)] copy_4_slots_unmasked $0..3 = result load_src src.rgba = $0..3