#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { float4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; const float4 expected = float4(-0.021816615, 0.0, 0.01308997, 0.03926991); const float4 allowedDelta = float4(0.0005); _out.sk_FragColor = ((abs(((_uniforms.testInputs.x) * 0.0174532925) - -0.021816615) < 0.0005 && all((abs(((_uniforms.testInputs.xy) * 0.0174532925) - float2(-0.021816615, 0.0)) < float2(0.0005)))) && all((abs(((_uniforms.testInputs.xyz) * 0.0174532925) - float3(-0.021816615, 0.0, 0.01308997)) < float3(0.0005)))) && all((abs(((_uniforms.testInputs) * 0.0174532925) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }