54 instructions [immutable slots] i0 = 0xBFC80000 (-1.5625) i1 = 0 i2 = 0x3F400000 (0.75) i3 = 0x40580000 (3.375) i4 = 0x40000000 (2.0) i5 = 0x40400000 (3.0) i6 = 0x3F800000 (1.0) i7 = 0x3FC00000 (1.5) i8 = 0x3FC80000 (1.5625) i9 = 0 i10 = 0x3FC80000 (1.5625) i11 = 0 i12 = 0x3F400000 (0.75) i13 = 0x3FC80000 (1.5625) i14 = 0 i15 = 0x3F400000 (0.75) i16 = 0x40580000 (3.375) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = testInputs(0) copy_constant $1 = 0x40000000 (2.0) pow_n_floats $0 = pow($0, $1) cmpeq_imm_float $0 = equal($0, 0xBFC80000 (-1.5625)) copy_2_uniforms $1..2 = testInputs(0..1) copy_2_immutables_unmasked $3..4 = i4..5 [0x40000000 (2.0), 0x40400000 (3.0)] pow_n_floats $1..2 = pow($1..2, $3..4) copy_2_immutables_unmasked $3..4 = i0..1 [0xBFC80000 (-1.5625), 0] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = testInputs(0..2) copy_3_immutables_unmasked $4..6 = i4..6 [0x40000000 (2.0), 0x40400000 (3.0), 0x3F800000 (1.0)] pow_n_floats $1..3 = pow($1..3, $4..6) copy_3_immutables_unmasked $4..6 = i0..2 [0xBFC80000 (-1.5625), 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = testInputs copy_4_immutables_unmasked $5..8 = i4..7 [0x40000000 (2.0), 0x40400000 (3.0), 0x3F800000 (1.0), 0x3FC00000 (1.5)] pow_n_floats $1..4 = pow($1..4, $5..8) copy_4_immutables_unmasked $5..8 = i0..3 [0xBFC80000 (-1.5625), 0, 0x3F400000 (0.75), 0x40580000 (3.375)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0xBFC80000 (-1.5625) cmpeq_imm_float $1 = equal($1, 0x3FC80000 (1.5625)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i8..9 [0x3FC80000 (1.5625), 0] copy_2_immutables_unmasked $3..4 = i0..1 [0xBFC80000 (-1.5625), 0] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i10..12 [0x3FC80000 (1.5625), 0, 0x3F400000 (0.75)] copy_3_immutables_unmasked $4..6 = i0..2 [0xBFC80000 (-1.5625), 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i13..16 [0x3FC80000 (1.5625), 0, 0x3F400000 (0.75), 0x40580000 (3.375)] copy_4_immutables_unmasked $5..8 = i0..3 [0xBFC80000 (-1.5625), 0, 0x3F400000 (0.75), 0x40580000 (3.375)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3