cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f); bool _52 = false; if (pow(_7_testInputs.x, 2.0f) == (-1.5625f)) { float2 _42 = pow(_7_testInputs.xy, float2(2.0f, 3.0f)); _52 = all(bool2(_42.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _42.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _52 = false; } bool _66 = false; if (_52) { float3 _55 = pow(_7_testInputs.xyz, float3(2.0f, 3.0f, 1.0f)); _66 = all(bool3(_55.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _55.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _55.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _66 = false; } bool _77 = false; if (_66) { float4 _69 = pow(_7_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f)); _77 = all(bool4(_69.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _69.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _69.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _69.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _77 = false; } bool _82 = false; if (_77) { _82 = 1.5625f == (-1.5625f); } else { _82 = false; } bool _89 = false; if (_82) { _89 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _89 = false; } bool _96 = false; if (_89) { _96 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _96 = false; } bool _102 = false; if (_96) { _102 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _102 = false; } float4 _103 = 0.0f.xxxx; if (_102) { _103 = _7_colorGreen; } else { _103 = _7_colorRed; } return _103; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }