cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); float4 _7_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; uint spvPackSnorm2x16(float2 value) { int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; return uint(Packed.x | (Packed.y << 16)); } float2 spvUnpackSnorm2x16(uint value) { int SignedValue = int(value); int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; return clamp(float2(Packed) / 32767.0, -1.0, 1.0); } float4 main(float2 _21) { uint _26 = spvPackSnorm2x16(_7_testInputs.xy); uint xy = _26; uint _34 = spvPackSnorm2x16(_7_testInputs.zw); uint zw = _34; float2 _42 = abs(spvUnpackSnorm2x16(_26) - float2(-1.0f, 0.0f)); bool _60 = false; if (all(bool2(_42.x < 0.015625f.xx.x, _42.y < 0.015625f.xx.y))) { float2 _54 = abs(spvUnpackSnorm2x16(_34) - float2(0.75f, 1.0f)); _60 = all(bool2(_54.x < 0.015625f.xx.x, _54.y < 0.015625f.xx.y)); } else { _60 = false; } float4 _61 = 0.0f.xxxx; if (_60) { _61 = _7_colorGreen; } else { _61 = _7_colorRed; } return _61; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }